Michele Pasin / Quotes

User centered design (ucd)

User-centered design process (UCD) is also called human-centred design process.

Human centred design processes for interactive systems, ISO 13407 (1999), states: "Human-centred design is an approach to interactive system development that focuses specifically on making systems usable. It is a multi-disciplinary activity."

In UCD, all "development proceeds with the user as the center of focus." (Jeffrey Rubin, Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, John Wiley and Sons, Inc., 1984) Rubin depicts the User-Centered Design Process as follows:

The users are in the center of a double circle. The inner ring contains: Context; Objectives; Environment and Goals. The outer ring contains: Task Detail; Task Content; Task Organization and Task Flow. "User-Centered Design (UCD) is a user interface design process that focuses on usability goals, user characteristics, environment, tasks, and workflow in the design of an interface. UCD follows a series of well-defined methods and techniques for analysis, design, and evaluation of mainstream hardware, software, and web interfaces. The UCD process is an iterative process, where design and evaluation steps are built in from the first stage of projects, through implementation." (Shawn Lawton Henry and Mary Martinson, Accessibility in User-Centered Design)

Saved 26 November 2013 / www.w3.org ↗

#users #design

A file manifestation (in the frbr sense)

The Moab Design is based in large part on the concept of a file manifestation (in the FRBR[18] sense of manifestation). In this view, a file’s uniqueness is…

The Code4lib Journal – The Moab Design For Digital Object Versioning #manifestations #combination #content #instances #design

Bottom-up versus top-down AI design

Given the goal of building an intelligent agent, the methodology frequently adopted by Al is to build from the top downwards. That is, higher-level functions…

Introducing Artificial Intelligence (Henry Brighton and Howard Selina) #robotics #design #artificial-intelligence #evolution

Children learn best through the senses

She believed children learn best through sensory experiences. She thought that the teacher has a responsibility to provide wonderful sights, textures, sounds…

Theories of Childhood, Second Edition (Carol Garhart Mooney) #learning #sensation #education #design

Interaction design

Information design is the skeleton; visual design is the flesh, and interaction design is the muscle that joins the two. [Valerie Casey]

Create Ixd Conference - Welcome To Create11 #design #information-design #visual-design

Measure twice, cut once

The carpenter’s rule is “measure twice, cut once.” You have to make sure that the blueprint, the first creation, is really what you want, that you’ve thought…

The 7 Habits of Highly Effective People (Stephen R. Covey) #creation #design #vision

Montessori's child-sized classrooms

Montessori created a school environment to make up for the impoverished conditions of many of the children’s homes. She determined that to be comfortable…

Theories of Childhood, Second Edition (Carol Garhart Mooney) #education #children #design #teaching