Michele Pasin / Quotes

#design

Often with #education #model #bottom #information-design #visual-design #robotics #artificial-intelligence #evolution #users #creation #vision #manifestations

An Example Of Ontology Driven Software Engineering

The RDF/ Ontology model is pervasive throughout the technical stack

The RDF/ Ontology model is pervasive throughout the technical stack - with traditional relational database, the model is typical contained at the bottom of the stack, here though the ontology design is holistically fundamental to the overall architected solution. Thus the…

#model #design #bottom

Create Ixd Conference - Welcome To Create11

Interaction design

Information design is the skeleton; visual design is the flesh, and interaction design is the muscle that joins the two. [Valerie Casey]

#design #information-design #visual-design

Introducing Artificial Intelligence (Henry Brighton and Howard Selina)

Bottom-up versus top-down AI design

Given the goal of building an intelligent agent, the methodology frequently adopted by Al is to build from the top downwards. That is, higher-level functions such as knowledge and reasoning are targeted first, with lower-level Junctions swept under the carpet until later. New…

#robotics #design #artificial-intelligence #evolution

Notes On User Centered Design Process (ucd)

User centered design (ucd)

User-centered design process (UCD) is also called human-centred design process. Human centred design processes for interactive systems, ISO 13407 (1999), states: "Human-centred design is an approach to interactive system development that focuses specifically on making systems…

#users #design

The 7 Habits of Highly Effective People (Stephen R. Covey)

Measure twice, cut once

The carpenter’s rule is “measure twice, cut once.” You have to make sure that the blueprint, the first creation, is really what you want, that you’ve thought everything through. Then you put it into bricks and mortar. Each day you go to the construction shed and pull out the…

#creation #design #vision

The Code4lib Journal – The Moab Design For Digital Object Versioning

A file manifestation (in the frbr sense)

The Moab Design is based in large part on the concept of a file manifestation (in the FRBR[18] sense of manifestation). In this view, a file’s uniqueness is defined by its bytestream content, which will have a unique signature (= file fixity). Multiple file instances might…

#manifestations #combination #content #instances #design

Theories of Childhood, Second Edition (Carol Garhart Mooney)

Montessori's child-sized classrooms

Montessori created a school environment to make up for the impoverished conditions of many of the children’s homes. She determined that to be comfortable, young children need furnishings their own size and tools that fit their small hands. Because such things were not available…

#education #children #design #teaching

Children learn best through the senses

She believed children learn best through sensory experiences. She thought that the teacher has a responsibility to provide wonderful sights, textures, sounds, and smells for children. She also believed that part of sensory experience for children is having tools and utensils…

#learning #sensation #education #design

Toddler rooms built for choosing

According to Erikson, toddlers need to experience the independence of being able to make some choices for themselves. Toddler programs can support their independence by arranging for self-selection of activities and materials. Rooms should include low shelves for equipment…

#autonomy #choice #design #education