Michele Pasin / Quotes

Measure twice, cut once

The carpenter’s rule is “measure twice, cut once.” You have to make sure that the blueprint, the first creation, is really what you want, that you’ve thought everything through. Then you put it into bricks and mortar. Each day you go to the construction shed and pull out the blueprint to get marching orders for the day. You begin with the end in mind.

Saved 25 December 2017 / www.amazon.com ↗

#creation #design #vision

Foundation for software evolution concepts: refactoring, reengineering etc..

Besides contributing to clarify concepts and terminologies in the software engineering community, our work could also be used as a foundation for software…

Towards An Ontology Of Software: A Requirements Engineering Perspective #software-systems #creation #software-products

The four essential properties of digital environments

Digital environments are procedural, participatory, spatial, and encyclopedic. The first two properties make up most of what we mean by the vaguely used word…

Hamlet On The Holodeck #digital-environment #properties #creation

A file manifestation (in the frbr sense)

The Moab Design is based in large part on the concept of a file manifestation (in the FRBR[18] sense of manifestation). In this view, a file’s uniqueness is…

The Code4lib Journal – The Moab Design For Digital Object Versioning #manifestations #combination #content #instances #design

Bottom-up versus top-down AI design

Given the goal of building an intelligent agent, the methodology frequently adopted by Al is to build from the top downwards. That is, higher-level functions…

Introducing Artificial Intelligence (Henry Brighton and Howard Selina) #robotics #design #artificial-intelligence #evolution

Children learn best through the senses

She believed children learn best through sensory experiences. She thought that the teacher has a responsibility to provide wonderful sights, textures, sounds…

Theories of Childhood, Second Edition (Carol Garhart Mooney) #learning #sensation #education #design

Interaction design

Information design is the skeleton; visual design is the flesh, and interaction design is the muscle that joins the two. [Valerie Casey]

Create Ixd Conference - Welcome To Create11 #design #information-design #visual-design