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#sprint

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Gamasutra - Scrum And Long Term Project Planning For Video Games

Agile does plan for the long term

One of the common misunderstandings of agile is that it avoids any long-term planning in favor of only planning a few weeks out. What agile does not do is support highly detailed long term plans up front. Agile methodologies, like Scrum, focus on continual planning for the…

#weeks #sprint #duration #team

Scrum (software Development) - Wikipedia, The Free Encyclopedia

Sprint backlog (scrum)

The sprint backlog is the list of work the Development Team must address during the next sprint. The list is derived by selecting stories/features from the top of the product backlog until the Development Team feels it has enough work to fill the sprint. This is done by the…

#sprint #team #features #list #number #lines

User story and epics (scrum)

A feature that is added to the backlog is commonly referred to as a story and has a specific suggested structure. The structure of a story is: "As a I want to so that " This is done so that the development team can identify the user, action and required result in a request and…

#action #group #sprint #features #results #levels

Sprint planning meeting (scrum)

At the beginning of the sprint cycle (every 7–30 days), a "Sprint planning meeting" is held: Select what work is to be done Prepare the Sprint Backlog that details the time it will take to do that work, with the entire team Identify and communicate how much of the work is…

#sprint #work #team #dialogue